Inheritance diagram for IShResourceUtilities:

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| virtual MCCOMErr MCCOMAPI | GetIndString (TMCString &ioString, int16 inResID, int16 inIndex)=0 |
| virtual MCCOMErr MCCOMAPI | GetIndString (IDType inCompFamilyID, IDType inCompClassID, TMCString &ioString, int16 inResID, int16 inIndex)=0 |
| virtual MCCOMErr MCCOMAPI | GetResource (const FourCharT inType, const int32 inResID, TMCResource *&outResource)=0 |
| virtual MCCOMErr MCCOMAPI | GetIndResource (const IDType type, const int32 index, TMCResource *&outResource)=0 |
| virtual MCCOMErr MCCOMAPI | SetupComponentResources (IDType inCompFamilyID, IDType inCompClassID, void **outOldResources)=0 |
| virtual MCCOMErr MCCOMAPI | RestoreComponentResources (void *inOldResources)=0 |
| virtual void MCCOMAPI | ReleaseResource (TMCResource *resourcePtr)=0 |
| virtual void MCCOMAPI | GetCommandBindingGroup (TMCCommandBindingGroup &ioGroup, int16 inResID)=0 |
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Loads a TMCCommandBindingGroup from a 'BnGp' resource Usually used in the implementation of GetCommandBindingContexts of a prefs component (derived from TBasicPrefsComponent) For scene commands, you can specify the binding directly in the 'scmd' resource.
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Gets a resource by index from the current resource file. Generally used when you want to operate on every resource of a given type in the resource file.
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Gets a string from a STR# resource by index. Looks in the resource corresponding to the specified family and class IDs.
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Gets a string from a STR# resource by index. This is the most common way to get a string for display. Looks in the current resource file.
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Gets a resource from the current resource file. You must call ReleaseResource() to release the memory allocated in outResource
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Releases a resource returned by GetResource
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Do not use. You should use CWhileInCompResFile instead of RestoreComponentResources in extensions.
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Do not use. You should use CWhileInCompResFile instead of SetupComponentResources in extensions.
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1.4.5